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    Home»AI Reviews»Sony Is Reminding Us (Again) That We Don’t Own Our PlayStation Games
    AI Reviews

    Sony Is Reminding Us (Again) That We Don’t Own Our PlayStation Games

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    Sony Is Reminding Us (Again) That We Don’t Own Our PlayStation Games
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    Some things are too bizarre to make up, and Sony’s inability to read the room is one of them.

    Over the last week or so, the media giant has sent emails to PlayStation users with its entire Terms of Service, which includes a reminder that their digital games are “licensed” and not “sold.” The communication comes as gamers continue to protest Sony’s removal of physical media from the PlayStation 6.

    As an isolated incident, Sony’s email isn’t really anything untoward. It lets the user know that they have recently accepted the most recent Terms of Service, Code of Conduct, End User License Agreement and Privacy Policy. The company even included full copies of each in the email. 

    But the timing of Sony’s email appears intentional, not just unfortunate. PlayStation users are furious over the company’s decision to remove the physical disc drive from the PlayStation 6, as well as its announcement that it will stop producing game discs altogether as of January 2028. Sony announced the end of physical discs just a few days after removing several digitally purchased movies from users’ accounts.

    The email was spotted by The Verge’s Tom Warren, who posted about it on X over the weekend: “Sony emailing everyone about PlayStation terms of use during a backlash over the end of discs and a lack of digital ownership is certainly a choice.”

    The backlash has grown large enough to inspire a PlayStation boycott — starting Sunday — with players pledging not to buy, log in to or play games for a week to protest Sony’s abandonment of physical media for the console.

    So, right in the middle of a protest centered on concerns about game ownership, Sony is reminding us we’re merely buying a license to use a game under the company’s terms.

    The new normal: Lease, not own

    HP printers throw tantrums if you try to use third-party ink cartridges.James Bricknell / CNET

    A move like this from another multibillion-dollar company underscores the new normal in gaming and tech, where companies appear to be shifting further away from the idea of ownership. Instead, they ask consumers to retain access to products that may be revoked or restricted at the company’s discretion. These changes didn’t come in one dramatic wave, but in a steady stream of small consumer-facing microaggressions that have built up over time. 

    Take the recent HP printer controversy, for example. HP programmed its printers to lock users out if third-party ink is detected. That means you can buy an HP printer and own it — but if you don’t fill it with the official (more expensive) ink cartridges, the printer can sass back like an angsty, spoiled teenager and refuse to work. 

    There are subtler attempts to chip away at our agency (and purchasing power) as consumers. Apple raised MacBook prices this year, then started a program where the company will literally rent you one, presumably because you can’t afford it otherwise. You wouldn’t own the MacBook, so Apple could lock you out of your device if you missed a lease payment. 

    When it comes to music and movies, streaming has been the norm for years — we’re dutifully reminded every so often that we’re renting the ability to listen or watch something rather than owning it. I’ll never forget a couple of years ago when the entire library from the rock band Coheed and Cambria’s was removed from YouTube Music due to a licensing dispute while I was in the middle of listening. 

    Sony and other gaming companies are starting to adopt the same lending-access business model in software and digital entertainment: In this brave new world, mega corporations can own everything and make us “purchase” rentals entirely on their terms. That means they can change, restrict, discontinue or shut down access, but we can never keep, lend, sell or pass down a product.

    The shift is leaving older generations (millennials like myself included) increasingly nostalgic for a time when buying something meant taking home something tangible — something that belonged to us.

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