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    Home»Free AI Tools»Meta VR Glasses, Ray-Ban Meta Audio, Ray-Ban Meta Gen 3: Specs, Features, Prices
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    Meta VR Glasses, Ray-Ban Meta Audio, Ray-Ban Meta Gen 3: Specs, Features, Prices

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    Meta VR Glasses, Ray-Ban Meta Audio, Ray-Ban Meta Gen 3: Specs, Features, Prices
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    After months of controversy about the privacy of its smart glasses, Meta has unveiled the next iteration of its product lineup. At its Meta Connect event in Menlo Park, CEO Mark Zuckerberg announced all the new glasses the company is putting out into the world.

    Its popular Meta Ray-Ban glasses are now in their third generation, but two new models steal the show: a powerful, slimmed-down version of Meta’s Quest headsets capable of virtual and augmented reality modes, and a camera-free pair of Ray-Ban-branded smart glasses, called Ray-Ban Meta Audio. Meta is also bringing its Muse AI agent to its smart glasses platform.

    Meta VR Glasses

    The next evolution of Meta’s Quest VR headset is something truly different. Instead of a heavy helmet-like headset, the new Meta VR Glasses look like big goggles. They’re five times lighter than the Meta Quest 3. They sit on the nose, right in front of your face like glasses, with no headstrap needed.

    Courtesy of Meta

    They look and feel more like the virtual display glasses made by companies like Viture, and what Xreal’s Project Aura seems to be shaping up to be—lightweight mixed reality lenses that let you access virtual spaces without the burden of a VR headset.

    There are no included controllers, though the device can connect to Meta’s previous Quest controllers or gamepads like an Xbox controller. Instead, the wearer controls the device with hand movements and finger pinches, similar to Android XR and Apple’s Vision Pro. Eye tracking pinpoints what you’re trying to access. You can pinch with two fingers to open an app or interact with something on the screen. Form a fist and flick your thumb up or down to scroll the screen.

    Inside, the lenses feature a 5K micro-OLED display with a resolution of 2412 x 2288 pixels per eye. The computing power is offloaded to an attached compute puck, which also houses the battery.

    Small prescription lens inserts can be magnetically clipped inside the lenses. (Meta has not shared how much those will cost.)

    The software is the same that runs on Meta’s Quest VR devices, so movie and game titles in the Quest ecosystem will work on the VR Glasses. That includes games like Beat Saber, live sports apps, and streaming services like Disney+. There are digital workspace modes that let you have multiple monitor screens around you. The VR Glasses can also display a virtual keyboard on a surface in front of you, then use the embedded cameras to track specific finger placements.

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